Alienware M15X Good Gaming Laptops

Alienware is a subsidiary of Dell. It specialize in desktops and laptops for gaming and also other high graphical performance applications. Alienware offers M11x, M15x and M17x product lines for their gaming laptops.

In this article, we are going to look at it’s 15 inch product line, the M15x gaming laptops. M15x gaming laptops boast of blazing fast graphics, the latest processor technology and hi defination capabilites in a devlishly sleek design. It features the new Intel Core i7 mobile processors with Hyper Threading and Turbo Boost technologies that will power through games and multimedia applications.It also features the DDR 1333MHz memory, that is also able to support next generation quad processors, working together to bring you the speed and bandwidth for the ultimate gaming experience.

The M15x gaming laptops starts at USD 1199 in it’s US site and SGD 2499 in it’s Singapore site. The specification offered in both sites are different, thus contributes to the difference in price even after conversion.

Let’s go through the specifications of what M15x gaming laptop have to offer.

It comes in 3 color selections, cosmic black base, nebula red base and lunar shadow base.

First, we are going to take a look at the processor or central processing unit (CPU). THe processor is the brain of your laptop. Faster processors with more cache can take on more workloads, which is often required in gaming. M15x gaming laptops comes with Intel Core i7 720QM 1.6GHz (2.8 GHz Turbo Mode, 6MB Cache), upgradable to Intel Core i7 820QM 1.73GHz(3.06GHz Turbo Mode, 8MB Cache) or Intel Core i7 920XM 2.0GHz (3.2GHz Turbo Mode, 8MB Cache) in it’s Singapore site. In it’s US site, it comes standard with Intel Core i3 350M (2.26GHz, 3M cache) and upgradable to Intel Core i5-540M 2.53GHz (3.06Ghz Turbo Mode, 3M cache) or Intel Cor i7 740QM Quad Core Processor, 1.73GHz (2.93GHz Turbo Mode, 6M Cache) or Intel Core i7 840QM Quad Core Processor, 1.86GHz (3.20GHz Turbo Mode, 6M Cache) or IntelĀ® Core i7 940XM Quad Core Processor, 2.13GHz (3.33GHz Turbo Mode, 8M Cache). There is a balancing act required when selecting your processor. The faster the processor, the better it is but it is also more expensive. Most games do not require the fastest processor money can buy to run.

M15x is shipped with Windows 7 operating system. As far as gaming is concerned, this should not be of any concern. Most new games support both Windows 7 and Windows Vista.

Next, lets look at the graphic card. Graphic card handles the graphic processing for your computer. Games now has very detailed graphic effects such as shadow, reflection 3d and will require more and more powerful graphic processor to ensure the ultimate gaming experience. M15x comes with 1GB DDR3 ATI Mobility Radeon HD 5730, upgradable to 1GB GDDR5 ATI Mobility Radeon HD 5850 or 1GB GDDR3 NVIDIA GeForce GTX 260M in it’s Singapore website. In it’s US website, it comes with 512MB GDDR3 NVIDIA GeForce GT 240M and upgradable to the other graphic cards in mentioned earlier. The cost of upgrading to a 1GB GDDR3 NVIDIA GeForce GTX 260M is more expensive than a 1GB GDDR5 ATI Mobility Radeon HD 5850.

M15x gaming laptops comes with 4GB (2GBx2) 1333MHz DDR3 SDRAM, upgradable to 6GB 1333MHz DDR3 SDRAM (1 x 2GB + 1 x 4GB) or 8GB (4GBx2) 1333MHz DDR3 SDRAM in dell’s Singapore website. In it’s US website, it offers 3GB Memory (1x 1GB, 1x 2GB DDR3), upgradable to 4GB Dual Channel Memory (2x 2GB DDR3),6GB Memory (1x 2GB, 1x 4GB DDR3)or 8GB Dual Channel Memory (2x 4GB DDR3). The more memory, the better it is for your gaming laptops as it will increase your overall performance and enable your laptop to multitask more applications. If you are running Windows Vista and Windows 7 OS, you will do well with more than 2 GB of memory.

M15x gaming laptops comes with 500GB 7200RPM SATA Hard Drive in it’s Singapore site and 250GB SATAII 7,200RPM in it’s US website. If you are storing a lot of pictures and videos, you will do well with large capacity hard disks. There are also solid state hard drive upgrade available but it is not necessary as it only improves the load time but not the overall gaming performance.

M15x gaming laptops comes with 15.6 inch Full HD (1080p) WLED (1920 x 1080) Display with TrueLife. In US, it comes with a lower spec 15.6-inch WideHD+ 1600 x 900 – WLED which is upgradable. The higher the resolution, the better the gaming experience.

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5 Reasons Why the Bean Bag Toss Is a Good Game to Play

The bean bag toss game has been invented a several years ago and many now consider it as an old game. It is somewhat similar to other lawn games such as the cornhole game and the washer toss game. The main goal of the players to win the game is to score as many points as they can by shooting a bag filled with corn grains or beans into a hole at the top of a small inclined platform positioned several feet away. Although it has been around for years already and may not be as popular as before, it still could be a very fun game to play. In fact, it is still a good game to play and below are 5 reasons why:

Rules are easy to follow – players take turns throwing bags towards a platform with a hole. That is basically the important rule you need to learn about the game. Even little boys and girls can easily understand the gameplay. It can be played just minutes after you learn the rules unlike video games and sport activities. Rules of the game may vary in different countries but the general objectives remain the same.

Components are easy to make or find – All that is needed to play this game are two platforms with holes and 6 all-weather bean bags. If you have a piece of wood in your backyard and a good fabric, you can make your own set. Bean bag toss game sets are available in a lot of shops in different countries too. If there is no store which sells them near your area, you can even purchase them via the internet so it is very convenient to get a complete set of components needed.

No special skills necessary – As long as you are able to throw a bag filled with beans then you are good to go. This is one reason that a lot of people can play this game without trouble. A little child can even compete with an adult in this game anytime. You do not have to have great physique to win it and you do not have to think deep too.

Can be played in different venues and occasions – This was originally created to be played in a lawn but since it does not have many restrictions and does not really require a special place, it can also be played in other spots. It can even be played indoors as long as the area have enough space to accommodate the platforms and room for players to conveniently throw some small bean bags. It can be played anytime or in a special occasion too.

It is very fun to play – Players, both young and old, are sure to have an awesome time playing the bean bag toss game. Though it is very simple, it is very enjoyable. Whether it is played by 2 individuals or a group, it can be fun for all. This is the very important reason why this game is considered a good game to play up to this very day.

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How to Make a Good Game

It can be argued that there are no good or bad games; there are only games which some people like and some people don’t however few players actually stop to think why they liked something.

Fantastic graphics.
Lots of fast moving action.
Contains stunning movie scene(s).
3D realism.
Fantastic music.
None of the above makes a good game on their own and any game which relies on any or all of these to make it “good” is doomed to fail. These elements are enhancers to the game to help the player feel affinity with what they are experiencing but are second place to the interaction.

Player Interaction
At the heart of all games is how the player controls things. Often you need the player to control several things however games which have 10 or more different controls are at a disadvantage. They rely upon the player “memorizing” all these controls before they can get play for real.

All PC’s have a keyboard and as tempting as it may be to use this as the main interaction method, it is the least favored method amongst players. Game controllers place the important controls into the player’s hands, giving them a huge advantage over a player using the PC keyboard.

By far the most popular method of control for a PC game is the computer mouse. Mouse control is however one of the most difficult to design a game for. It is limited to just 2 standard buttons, uses the screen co-ordinates (which may differ on different resolutions) and requires careful game design.

Most (if not all) game distributors require mouse control as standard and other controllers as optional extras and since the player control aspect is the engine behind interaction, it needs to be in place from the start. Adding mouse support later often means a lot of re-design work.

Setting a Price For Your Game
You have finished your game, it has passed the Beta Testing and it is looking pretty damn slick! So the next step is to get it noticed so people can play it but before you do that, you need to give it a value. Even if you intend aiming at the Freeware market, your game should still represent value.

Under Pricing:
If someone doesn’t need a program or game, the fact that you may have grossly underpriced it is not going to induce them to purchase or even try it. Psychologically a game with a price tag of $9 is likely to be perceived at better value than a similar game costing $1 or even nothing; if it is too cheap, there must be something wrong with it.

Users don’t care if you if you spent 100,000 hours developing your game or you need the money. They care about THEIR needs and the costs of alternatives for filling those needs. The two keys to pricing any program or game are the cost of alternatives and the value to the user. Note too that the price you set can become a benchmark for alternatives.

The Cost of Alternatives:
To do a sensible job of setting a price for your product, you need to know the retail markets for your product. Find out what other games of a similar type are selling for and compare your game to them in terms of quality, features and playability.

Value To The User:
For a game to be a success, it must have a large enough target audience, it must offer value to the player far in excess of its cost, and it must appear to be better and/or cheaper than alternatives. If there are many alternatives of a similar type, then your game must be greatly superior to alternatives (not just cheaper) to get people interested enough to favor yours.

In effect, your target audience is made smaller when your games niche is already dominated by highly successful games. Sometimes a programmer will price a program very low to encourage more people to pay for it. This strategy is fine if it is based on a like for like comparison with alternatives, but it is usually based solely upon desperation and/or lack of confidence. The strategy of trying to low-price a program is most often employed with low-value games or popular game types with huge target audiences.

It does NOT work.
Large numbers of people are simply not going to pay for low value programs, no matter what the price. Pricing has virtually no effect on the size of your target audience. If your game type is hugely popular with millions of competitors, you will be hard pressed to get it noticed at any price. Likewise, If you have a high value game, but a small target audience, you should keep your price up yet still giving consideration to the cost of alternatives. You may achieve fewer sales but overall gain a higher profit.

Charge for Value to the User, Not for Your Time:
If you are fairly new to programming and it took you a year to perfect your game, keep in mind that an experienced programmer or development team with a collection of sophisticated programming tools might duplicate (or better) your effort in just a few months. Price your product based upon the value to the user and avoid or play down the number of hours you spent.

People really do NOT care:

How long you spent on it.
What fantastic things you have put into it.
How clever you are.
They want a game which they enjoy playing and offers value to them.

Noel Dundas has been a software author for many years and launched his first full game for the PC in 2009. Such was demand for information on how to create addictive games he set up a website dedicated

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